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All About PvP

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Wack
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All About PvP Empty All About PvP

Post by nettie Sun Jul 20, 2008 2:39 am

I personally feel PvP is not suitable for maple. But, ah well for all bored people.
Here is a guide.

PvP is for bored maplers who want to kill something else other than monsters.
The map i have allowed for PvP is the Zakum Altar. Since I have not allowed the UGLY Zakum to appear on my server, that map is freed for PVP. In my opinion, this map is excellent. Let me explain why. This is something i came up myself with Andrew's help.
In a map, there are SAFEZONES and BATTLEZONES. Your opponent can just chicken out and run to the safezone and then cheapshot you from the safezone if you are in the damage zone.

All About PvP Maple061

Notice the platform where zakum stands. I think that will be a great fighting 'ring' for tournaments.

If you look at this pile of coding, this is the list of skills that can be used.

Code:
              case 1001004:    //Power Strike
                        case 1001005:    //Slash Blast
                        case 4001334:    //Double Stab
                        case 4201005:    //Savage Blow
                        case 1111004:    //Panic: Axe
                        case 1111003:    //Panic: Sword
                        case 1311004:    //Dragon Fury: Pole Arm
                        case 1311003:    //Dragon Fury: Spear
                        case 1311002:    //Pole Arm Crusher
                        case 1311005:    //Sacrifice
                        case 1311001:    //Spear Crusher
                        case 1121008:    //Brandish
                        case 1221009:    //Blast
                        case 1121006:    //Rush
                        case 1221007:    //Rush
                        case 1321003:    //Rush
                        case 4221001:    //Assassinate
                        return true;
                }
                return false;
        }


                        case 2001004:    //Energy Bolt
                        case 2001005:    //Magic Claw
                        case 3001004:    //Arrow Blow
                        case 3001005:    //Double Shot
                        case 4001344:    //Lucky Seven
                        case 2101004:    //Fire Arrow
                        case 2101005:    //Poison Brace
                        case 2201004:    //Cold Beam
                        case 2301005:    //Holy Arrow
                        case 4101005:    //Drain
                        case 2211002:    //Ice Strike
                        case 2211003:    //Thunder Spear
                        case 3111006:    //Strafe
                        case 3211006:    //Strafe
                        case 4111005:    //Avenger
                        case 4211002:    //Assaulter
                        case 2121003:    //Fire Demon
                        case 2221006:    //Chain Lightning
                        case 2221003:    //Ice Demon
                        case 2111006:    //Element Composition F/P
                        case 2211006:    //Element Composition I/L
                        case 2321007:    //Angel's Ray
                        case 3121003:    //Dragon Pulse
                        case 3121004:    //Hurricane
                        case 3221003:    //Dragon Pulse
                        case 3221001:    //Piercing
                        case 3221007:    //Sniping
                        case 4121003:    //Showdown taunt
                        case 4121007:    //Triple Throw
                        case 4221007:    //Boomerang Step
                        case 4221003:    //Showdown taunt
                        case 4111004:    //Shadow Meso
                        return true;
                }
                return false;
        }

                        case 2201005:    //Thunderbolt
                        case 3101005:    //Arrow Bomb : Bow
                        case 3201005:    //Iron Arrow : Crossbow
                        case 1111006:    //Coma: Axe
                        case 1111005:    //Coma: Sword
                        case 1211002:    //Charged Blow
                        case 1311006:    //Dragon Roar
                        case 2111002:    //Explosion
                        case 2111003:    //Poison Mist
                        case 2311004:    //Shining Ray
                        case 3111004:    //Arrow Rain
                        case 3111003:    //Inferno
                        case 3211004:    //Arrow Eruption
                        case 3211003:    //Blizzard (Sniper)
                        case 4211004:    //Band of Thieves
                        case 1221011:    //Sanctuary Skill
                        case 2121001:    //Big Bang
                        case 2121007:    //Meteo
                        case 2121006:    //Paralyze
                        case 2221001:    //Big Bang
                        case 2221007:    //Blizzard
                        case 2321008:    //Genesis
                        case 2321001:    //Big Bang
                        case 4121004:    //Ninja Ambush
                        case 4121008:    //Ninja Storm knockback
                        case 4221004:    //Ninja Ambush
                        return true;
                }

flower flower flower flower flower afro afro afro elephant elephant

nettie
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Post by shineinei Sun Jul 20, 2008 3:07 am

no boomerang step? i was using
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Post by nettie Sun Jul 20, 2008 3:14 am

case 4221007: //Boomerang Step
yes boom step

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Post by Wack Sun Jul 20, 2008 10:14 am

nice nice Very Happy
But it coz 1.5b to go there ><
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Post by 159023358 Sun Jul 20, 2008 2:28 pm

nettie started 1.5b business !
btw in that case, ranged user like bowman or thieves will probably just staying in safe zone & keep on doing cheapshot? =.=

is it possible to make them unable to do any atk in safe zone ?
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Post by limehmh Sun Jul 20, 2008 3:01 pm


I agree to 159023358, I would prefer that characters not being able to attack so as to be fair to all players.
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Post by VitaminWater Sun Jul 20, 2008 3:03 pm

That would be fair, but why isn't it fair already? The person getting attacked can just as easily go into the Safe Zone unless the person inside of it is not allowing the person outside of the Safe Zone to come in using skills like P.K.B. Though, there are two Safe Zone sides, so I guess it's pretty fair that way too.

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Post by nettie Sun Jul 20, 2008 5:17 pm

I have removed safe zones, healing and pots.
Thus the image is invalid as of now Razz
and it costs 500k.
and i forgot to make the npc warp you out ._.

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Post by ĞisappointeĞ Sun Jul 20, 2008 8:29 pm

lol >< I sure take it to fight ahwei =P
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Post by VitaminWater Wed Jul 23, 2008 7:23 am

That's good, it's better than someone being cheap and sniping from the Safe Zone.

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